Category:Texturing
From BISim Wiki - Mirror I
A texture is a 2D image used to define color properties for an area of the model.
It can contain varied data, including normal maps, specular maps, ambient shadows, or specific lighting information.
Pages in category "Texturing"
The following 12 pages are in this category, out of 12 total.
AFHM |
M cont.NOP |
RST |
Media in category "Texturing"
The following 3 files are in this category, out of 3 total.