Category:Animations
From BISim Wiki - Mirror I
Animations are used with units or animals, to force them to perform specific movements.
They are applied with either the switchMove or playMove command.
The general naming convention for animation names are explained on the AnimationTitles page.
A mission for previewing animations is available here.
The available animation class names are listed on the VBS2: Classes page.
Some civilian animations are also described in detail in the user manual.